← HomeValley of the Hearts DelightAbout

Date
May 2025

Category
Exhibition Design

Client
Felix Lenz

Valley of the Hear ts Delight

→ Designing a soil replica, set and synchronized 3‑channel video installation for Felix Lenz at 2025 Triennale di Milano.

Industrial-style exhibition room with various objects on metal tables, illuminated by lamps.
Design with a Purpose exhibiton design

Soft Image, Brittle Grounds

For the Austrian Pavillion at the 2025 Triennale di Milano with its Exhibition titled “Soft Image, Brittle Grounds”, we imagined a spatial setup and custom installation for the 3-channel video work “The Valley of the Heart’s Delight” by Felix Lenz.

The central video work derives from the 30-minute essay film “Brute Force [Exhibition Cut]”, also by Felix Lenz, and investigates the physical implications digital technologies have on the landscape around the Santa Clara Valley, which was once a diverse ecosystem and is now mostly known for being home to the southern part of silicon valley.

Context

Modern day technologies leave their traces not only within social and political realms, but have very tangible effects on the physical spaces we are inhabiting. Knowledge extractivism is part of a much broader, contextual crisis that exacerbates information capital as well as natural resources. The silicon valley and rare earth mines around the globe are Landscapes that have - prior to their appropriation - existed in unison with the people inhabiting them and are now mostly stripped from their indigenous relevance and reduced to static repositories or development sites for corporate headquarters. This siege of natural spaces is emblematic of the catastrophic power imbalances inherent in digital information technology systems.


Set Design

For the project, in close collaboration with Miriam Daxl and Selma Mühlbauer, we analysed the soil of the Santa Clara Valley in order to produce a replicate substrate that would convey the history of the land of that area. The artificial nature of this soil-duplicate underlines the sense of simulation that is very prevalent in technology’s serene and sterile aesthetics.

Industrial-style exhibition room with a aluminium chair on a metal plinth, illuminated by lamps. Industrial-style exhibition room illuminated by lamps.

The compounds used for the soil are informed by the basic components of shellmounds which are strongly associated with the history of the bay area. Following in-depth research into the natural mix of materials and many iterations of DIY-soil, we first produced a square meter of said material in order to be scaled up on-set and dressed on specially designed stage elements. To finalise the look and feel of the material, stones and shells were added.

BILD

Working closely with the company “Wunderwerk” we were able to capture the multifaceted matrix of this substrate using a camera mounted on a robotic arm. The smooth and orchestrated movement of the camera further enhances the ever-present dichotomy of natural entropy within the soil and the man-made ideal of perfectionism. A contrast which plays a central part in the installation work. On the be-soiled stage element, the camera arm becomes a main actor flattening the palpable, 3-dimensional multiplicity of the soil and reality into 2-dimensional images thus shaping the perception of its surroundings in the process.


Exhibition Setup

For the bigger exhibition setup we envisioned a setting that would architecturally represent the power imbalances fostered by the silicon valley tech-oligarchy. In homage to the tech headquarters with their sleek, reflective façades, we designed and built a custom wall element that would merge the properties of a one-sided mirror and a polarising filter, casting a harsh separation between the outside and the inside. Upon arriving at the installation, the mirrored elements shield off the visitors’ gaze from the main screen and interior of the exhibition space. The three screens in front of the wall - themselves facing away from the viewer - are directly reflected back on the mirror facade. The bright reflection of the monitors, upon first glance, promises additional visual information, but one is quickly disillusioned by the realisation of the screens simply emitting a bright white glow. This effect is achieved through a polarising filter that reveals the screens’ information only upon entering within the elaborate construction.

Industrial-style exhibition room with a aluminium chair on a metal plinth, illuminated by lamps. Industrial-style exhibition room illuminated by lamps.

Once inside, the 2.5 by 3m glass wall transforms from mirror to window, revealing what the screens are showing. The visual depictions are laid bare, and all screens offer the viewer insights into the finicky reality of our information technologies. This setup exposes the intricate relationship of corporate entities with their users and the natural resources they rely on. What emerges from the interplay of mirrors and polarised images, is a dialogue that eschews egalitarian ideals and confronts us with the reality of highly filtered and orchestrated flows of information as they are present in on- and offline exchanges with digital technologies and the wider systems that constitute and enable them. The exhibition space becomes a physical representation of imposing corporate headquarters and reveals their at times ugly inner workings only upon stepping inside. The installation uses Mirastar-Mirrorcoating and polarisation foil.


Custom Media Control

The success of the three-channel installation hinges on the simultaneous playback of three streams of video. To achieve maximum accuracy, a custom media solution was designed, running on a synchronisation-script that continuously observes and matches the timecodes of the three players using GPIO-Signals.

Industrial-style exhibition room with a aluminium chair on a metal plinth, illuminated by lamps. Industrial-style exhibition room illuminated by lamps.

To match the reduced and utilitarian aesthetics of the rest of the exhibition, we designed a custom media box that would house the computational components, as well as affording space for the basic technical requirements of the three screens; a power source and an HDMI signal. Once again, technological complexity is hidden within a sleek, impenetrable mask, granting the work the magical illusion of simplicity so often appropriated within silicon valley’s prerogatives and products.

Credits

2025 Triennale di Milano, Austrian Pavilion, commissioned by the Museum of Applied Art in Vienna [MAK], curated by Marlies Wirth. Project idea and lead; Felix Lenz. Setup production and design in close collaboration with Miriam Daxl and Selma Mühlbauer. In collaboration with Wunderwerk.